Due to his two equipment slots, I was also able to let Bacon, at most times, switch between equipment to try out different things. Mul-T is able to dish out great damage and – when in doubt – solo-carry the game. I was also able to explain how the stacking of those items goes.īacon already had the Huntress unlocked, so I let him play that one while I opted into the Mul-T. This resulted in me seeing the item name in chat and me being able to explain what the item does and why he should or shouldn’t take it. Instead of letting them chose their own items, I let Bacon open chests and ping the items instead, using the middle mouse button. While in theory, the Artefact of Command, for instance, could help out new players by letting them chose their items, it is a bit of a handicap as well since they’ll have to get that menu open and chose one of many items while standing wide-open and still. For the sake of the best experience, I’d disable any Artefacts, though, as they can be rather overwhelming to newer players. There’s no shame in taking training-wheels on for the sake of learning the game before eventually heading into Rainstorm, Monsoon and Eclipse runs. The difficulty also scales only at 50% of the normal pace, making this less challenging and easier to get into. Drizzle is a lot more forgiving as it grants more health regeneration to allies as well as a +70 bonus to armour. Monsoon difficulty is harder to get into, so essentially I’d recommend teaching friends how to play on Drizzle or Rainstorm. This scales up to Eclipse 8, making this game mode somewhat challenging and something that veterans should attempt but not beginners. Once you complete the run, you’ll be at Eclipse Level 2 which decreases the teleporter radius by 50%. Eclipse is an alternate difficulty setting found in a separate menu that basically lets each survivor start at Eclipse level 1, giving allies a -50% Starting Health debuff. In Risk of Rain 2, there are four difficulties: Drizzle, Rainstorm, Monsoon, and the all-new Eclipse. If you proceed to the next stage too fast, however, you’ll be left in the dust by enemies that out-scale/out-level you, so killing enemies here and there to gain levels is also important. Since the second game is in 3D opposed to the 2D style of the first game, you’ll need to stay in an area around the teleporter (big dome basically) to charge it up before you can proceed. In the first game, you’ll have to defeat the boss to be rewarded an item before you need to clear out the stage. Then you hit the teleporter and the teleporter event proceeds. ![]() You kill enemies to earn gold to buy items from chests you find in the world. At first, more enemies spawn, eventually, enemy-spawns become elites with unique properties, and at last, seeing boss enemies just casually spawn into the world or seeing elite bosses isn’t that unnatural anymore. The longer the game proceeds, the more challenging it goes. What makes the game so challenging is that you essentially have to race against the time itself. ![]() The Risk of Rain games are challenging roguelikes where you land on a planet and try to get to the teleporter in order to proceed. He knows the basics of the game already but since he hadn’t played in a while, he was basically a newbie when it came to understanding what the items do.Īlas, I wanted to write a small guide of sorts of the basics and how to maybe teach someone better how to play the game or how to make the game more fun for them.įirst things first: What is Risk of Rain/ Risk of Rain 2? ![]() Alas, I tried reflecting on how to teach him the game easier without making things too hard for him or too complicated for him to understand. But then I found out that some of the members of the Twitch stream team that I recently joined also play that game… and alas, we played a couple of rounds and our friend, baconbitsnow, died more often than not and we had a hard time letting him experience more of the game than the death-screen. Just recently, I started playing Risk of Rain 2 again and I’ve been busy unlocking abilities for characters, for the sake of achievements mostly.
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